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Oklahoma Gin is almost the same (bottom)
is a two-player card game.
Gin Rummy is played with a standard 52-card pack of playing cards. Aces are played only as low; the ranking from low-to-high is A-2-3-4-5-6-7-8-9-10-J-Q-K.
The cards have values as follows:
Ace 1 point,
Number cards 2-3-4-5-6-7-8-9-10 are worth their value,
Face cards (K, Q, J) 10 points,
All cards in play must be arranged in sets with at least three cards. The two valid
set types are called runs and groups.
• Run (sequence), consisting of three or more consecutive numbers of the same color
Example
3, 4, 5 or
8,
9,
10,
J
•Groups, consisting of three or four tiles of
the same number and different shapes
Example 6, 6, 6.
The dealer to the first round is chosen randomly, or, the one who pulls the higher card. The dealer alternates from round to round. The dealer deals 10 cards to each player face down, one at a time, alternately. The 21st card dealt, is placed face-up in a central location known as the discard pile. The rest of the pack is called the "stock" and placed face down beside discard pile.
The no-dealer has the first choice. He can take a card from the discard face up pile, or let the dealer take it. If the dealer does not want it either, the no-dealer draw the top card from the stock pile.
Consists of two phases:
1.. The player must pull either the top card on the
faced up discard pile, or from the top of the faced down stock pile (he can't see the
card).
The player adds the card to its hand, but if he draws from the stock cards, it does not
show the card to the other player.
2. The player must discard one card from its hand and placed it on top of the discard pile face up. If he took the top card from the discard pile, he cannot use it in the current round. Also taking the top discard and putting the same card back is not permitted.
The object of the game is to collect a hand where most or all of the cards can be
combined into sets and runs and the point value of the remaining unmatched cards is
low
(Unmatched cards)
Cards that cannot be arranged into set or run called Deadwood
Two ways to win the game
Knocking can be done on any turn (including first round), after the discard
phase, provided that the value of the unmatched deadwood cards in player's hand
does not exceed 10 points. Having knocked, he discards one card down and spreads the
hand of 10 cards, arranged into melds and deadwood cards.
Both players' places their cards face up on the table arranged into melds and
deadwood cards. The no-knocking player (only he) have the
possibility to layoff all the unmatched cards
against the knocker's melds. The hand is now over and score counting begin.
Knocking is obligatory. A player who is able to knock does not have to knock. He may instead choose to continue
playing and try for or a lower total point count
Instead of Knocking, if the player manages to meld all his cards and has a zero deadwood
count, then instead of knocking he declares Gin. Going Gin stops the game immediately
(no layoff) and give the declare gin player 25 point bonus in addition to the deadwood
count of his opponent.
Example to gin hand :
two sets one run
If the stock pile is reduced to two cards, and the player who took the third last card
discards without knocking, the hand is cancelled, there is no score, and the same dealer
deals again.
After winning, each player counts the total point of its deadwood cards. If the knocker's
count is lower, the knocker earns the difference between the counts. If the opponent's count
is the same or lower, the opponent earns the difference between the two deadwood scores
plus 20
point bones. Gin add 25 bonus points to the one declared Gin
The game ends as a player reaches the agreed upon number of points.Tipical target score is 100.
is so much fun because it has a lot of strategic consideration, not just plain luck. Experience is important, and raises the fun levell. So...start play.
Here is a tips:
When to Knock? If you have low deadwood cards and not planning GIN
This is a popular version of Gin Rummy. It is the same as Gin Rummy except the knocking. The value of the face up card determines the maximum count of deadwood (unmatched) card points that allow a player to .
As usual Picture card is 10 points. Number card is its value. The knocker must have same deadwood card points or less.
When an Ace is the knock card, the players must play for a gin hand.
Some play that if the face up card shape is a spade, the final score for that deal is doubled.
Typica target score is 150.
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